Friday, February 10, 2012

Section 3: Evaluating, Implementing and Managing Instructional Programs and Projects

1.  The first model of instruction that I found and use often in my classroom is the 5E Model.  This model includes the beginning to the end of the lesson.  Using this lesson lets me observe the lesson as a whole in terms of pre-assessment, instruction, and post-assessment.  Lesson planning using this model allows me to encompass all aspects of evaluation throughout the entire lesson and not at the end. The 5E Model allows teachers to perform both summative evaluation and formative evaluation throughout the lesson. The second model recognizes the aspects before the lesson in the pre-planning steps.  Flagg allows for a reason for the instructional program to direct the lesson planning.  There have been times that I am in the middle of getting my materials ready for my lesson and I do not feel that the activity adequate covers the content, objectives that I wanted to be covered.  I would definitely see using these model steps to form a more efficient evaluation of my instruction.
  
5E Model
Instruction Model
Example
Engage
Gain students attention and background knowledge, learning, and experiences
Explore
Students participate in concept-based hands on inquiry activities or guided practice activities
Explain
Teacher led clarifying any questions or misconceptions of the concept
Elaborate
Student independent practice with coaching with corrective feedback
Evaluate
Assess performance using real world implementation

 
Flagg Formative Evaluation Model
Instruction Model
Example
Needs assessment
Gathering data on the need for the instructional program
Pre-production formative evaluation
Planning phase about the content, objectives and production formats
Production formative evaluation
Revision of the instructional program with feedback
Implementation formative evaluation
Field-testing with feedback for future use

2.  New technologies introduced into my school have been the integration of laptops for daily instruction.  Each student is given a laptop for the year to use for all of their classes.  The laptops are used for research, web-quests, interactive lessons activities, projects, and discussions.  The access to laptops provides many opportunities for students to cultivate their own learning.  Once this happens, real world implementation can take place.  As a guide for their learning, web-quests are provided.  These web-quests focus on the content and objectives at hand.  Students navigate through the information given to them in order to follow the guided web-quest.  This gives students the opportunity to not limit their learning but only to guide their learning.  The laptop is a great tool to expand their learning potential in many ways.  Another use for the laptop is interactive activities.  Discovery Education has many interactive activities for each grade level, science content, and objective area.  Many of the activities are designed to initiate higher order thinking skills.  Discussions can take place online during video assisted lessons to develop content-based communication community of learners.  Laptops offer many great opportunities which should allow this innovation to make a larger appearance in classrooms.

3.  In order for a professional development to be effective the Situational Leadership approach would give the most opportunity for our educators to benefit from it.  The session would begin with Phase 1 and my role as being directive and detailed for the learners to gain as much information as possible.  The learners will be inexperienced and will be learning the new information. In Phase 2 I would become less directive and provide clarifying feedback for  the learners.  The learners would be gaining confidence in their end performance.  Phase 3 focuses  on results and rewarding the learners for their work.  The final Phase 4 gives me the chance to become a facilitator rather than a director of the new learning.  This allows for me to step back and let the learners work together to produce their final product. 

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